Showing posts with label 68000. Show all posts
Showing posts with label 68000. Show all posts

Saturday, 4 April 2015

Back with Amiga 68k Assembler, with ASM-ONE! C'MON!

OK so I started learning 68k assembler a while back now (2013!!) and it's tough, really tough.  I think it's more a case of just needing the time and focus to concentrate so that it absorbs in my brain.  Life and work gets in the way!!

I've been coding higher level languages for many many years now so it's not like I'm starting from scratch.  The hardest part for me is understanding the hardware, and how all the different code integrates to build the bigger picture.

Long story short - I've had a break away from the assembler world, and now I'm back and determined to get SOMEWHERE in 68k for the Amiga!  C'MON!

Comment here or get involved on twitter: @rich_lloyd

New goals!

Here's a list of things I would LOVE to achieve, once I've got a small library of techniques, hopefully I can start working towards the bigger goal of creating an Intro / Demo / Game.

  • Understanding  68k basics.  Moving stuff around in memory and program flow
  • Get a grip of the Copper, custom backgrounds
  • Draw a sprite!
  • Move a sprite!!
  • Mouse Input
  • Keyboard Input
  • Joystick Input
  • Play a music track / audio
  • Display Text
  • Create a simple Intro / Demo / Game
The ultimate goal would be to have made something awesome that fits on a floppy disc and runs on a regular Amiga machine.  I'll be happy with it running on the Amiga 1200, but if I can get it working on the Amiga 500 and upwards that really would be an achievement.

My new setup - AsmOne, lets get coding!

To achieve my goals, coding directly on my Amiga 1200 through my whole learning journey will be well... a very slow experience.  Lets get real, I'll be coding on my Windows laptops, then transferring the files to my Amiga now and then to check it works on real hardware.

My Windows setup with WinUAE, AsmOne and Notepad++
My Windows setup with WinUAE, AsmOne and Notepad++

Depending on the time of day, I'll be switching between 2 laptops (Windows 7 and Windows 8), but both will have identical set-ups.

Naturally I use WinUAE which is an amazing Amiga Emulator, you can download it here:

WinUAE Downloadhttp://www.winuae.net/frames/download.html

I've created a folder on my machine and set up as a hard drive (DH0:) when I launch WinUAE.  This means I can view files in BOTH the emulated Amiga and in Windows.  Makes it so easy to copy files about, especially when looking through examples online, I can just drop in to that folder and my emulated Amiga can see them straight away.  Happy days!

The assembler I will now be using to learn 68k will be AsmOne, mainly because there are plenty of examples out there that use it, and also off the back of Photon's truly amazing tutorials on YouTube which I have linked before, but will link again further down.

AsmOne Downloadhttp://www.theflamearrows.info/documents/ftp.html

Now I 'could' use the AsmOne text editor through the Amiga emulator, but in all honesty, it's slow.  Here's a better idea, as my files can be seen in Windows, I can use a modern text editor!!  Save the changes, and the Amiga will get updated.

For now I use Notepad++ , you can even import the 68k Assembly language definition for syntax highlighting etc...

Notepad++ Download here:
http://notepad-plus-plus.org/

Get the language definition here:
http://notepad-plus.sourceforge.net/commun/userDefinedLang/68K_Assembly.xml

So the last bit of setup I have, is that the folder I have on my Windows drive is actually part of my OneDrive (it could easily be a DropBox or GoogleDrive, etc... ).  As I work on multiple machines, my files instantly get synchronised so it makes it so much easier for me to pick up where I left when I get a spare moment.

68k references

Sure thing Google is your friend here, as well as the usual Amiga websites.  I have found it harder than I thought to hunt down things when I've had issues, so I'm just sharing some links here that might help out:
Make sure you subscribe to Photon's YouTube channel, includes excellent tutorials for Amiga Hardware Programming as well as other great Amgia stuff like demos.

ScoopexUs YouTube channel here - https://www.youtube.com/user/ScoopexUs

If you find a goldmine of reference then please let me know!

Here's a couple of books I find REALLY helpful when trying to get my head in the zone!


Comment here or get involved on twitter: @rich_lloyd

Wednesday, 11 September 2013

Amiga assembler tutorials - the wonders of YouTube

I wish I had these sorts of resources back in the 90's...

After some tweets back and forth with a few cool people, I have been shown further resources on the internet for learning about assembler for the Amiga.  I just wanted to share with you a cool YouTube channel Jonas pointed out to me that has several tutorials for Amiga assembler.

If I could embed a whole YouTube channel I would, but here's a link to the channel itself by ScoopexUs: http://www.youtube.com/user/ScoopexUs?feature=g-high-cen

My time at the moment is so limited I haven't had a chance to view all the videos, but I can see there are 9 Amiga programming tutorials, as well as some demo scene stuff.  Check out the channel or here's a couple of snippets...

It starts off really simple with this:



and continues to get more in depth up to this:



Thank you to ScoopexUs for the awesome tutorials, I really hope there are more to come, and thanks to Jonas for pointing these videos out to me, as well as proper reference books.

OK SO... I need to continue being a sponge and learn about the Amiga hardware and soon hopefully I will be able to put together my first proper experience.

Comment here or get involved on twitter: @rich_lloyd

Tuesday, 25 June 2013

Easy68k... Editor / Assembler / Simulator... 68k in Windows!

I have stumbled upon Easy68k, this looks like a great way to learn vanilla 68000 assembly language.  OK so it's in Windows, but surely I'll learn the skills needed for achieving my goal of making a game for the Amiga 500.

For starters it was very easy to install and it comes with some tutorials as well as examples on their website.  The forum on their website is full of people in a similar boat of learning 68000.

So already I've been reading up and now finally have a good environment to have a play about.  I will try and share with you examples of my progress and I think this is a good starting point.

Moving a red blob!

I often find with tutorials and examples when learning technology that the basic stuff is REALLY basic, then all of a sudden the examples are so advance you struggle working out the steps involved.  With that in mind, I wanted to share an example to move a blob about the screen using some user input, the keyboard.  This covers drawing to the screen, and capturing key strokes.  

There is already a Snake type game called Pallet Eater in the examples which is great, but I just wanted to break a few things down.  Simply draw a single red square, and the user can move up / down / left / right.  That's it!


That really is it!

I'm not an expert at assembly (yet), please let me know how I can improve my code.  Any sort of hints and tips would be great. Also if there is a better way to share the code examples please let me know as the code will be getting a lot bigger!

Comment here or get involved on twitter: @rich_lloyd

Here's the code:

*-----------------------------------------------------------
* Title      : Red Blob
* Written by : Rich (http://www.retrorich.co.uk)
* Date       : 24 June 2013
* Description: Moving a red blob around the screen using keys 4,6,8,5
*-----------------------------------------------------------

CR      EQU     $0D
LF      EQU     $0A 

START   ORG    $1000

* --  Make the pen and fill red  -- 
        move.l #$000000FF,d1 
     move.b #80,d0
     trap #15
     move.l #$000000FF,d1
     move.b #81,d0
     trap #15
      
* --  Turn echo off  --
     move.b #0,d1
     move.b #12,d0
     trap #15

* --  Get the time and store it in d5
     move.b #8,d0       
     trap #15
     move.l d1,d5    
   
* --  Set game loop speed
     move.l #5,speed    

* --  Set start position --     
     lea     player,a0     
     move.w #100,(a0)+     Set the start pos to be 100, 100
     move.w #100,(a0) 
        lea     player,a0
        
* -----------------------------------

LOOP    

* -- timing the game loop --

     move.b #8,d0     Re-get the time
     trap #15
     sub.l d5,d1     Subtract the old time from this new time
     cmp.l speed,d1 If less than  hundredths of a second has passed
     blo     LOOP         Loop again until it has
     move.b #8,d0     Now that enough time has passed
     trap #15
     move.l d1,d5     Put the current time in memory for the next loop

* -- grab input --
    *Check to see if a key has been pressed
     clr.l d1
     move.b #7,d0
     trap #15
     tst.l d1
     beq     nokey     Key wasn't pressed, clear movement

    *Read the key that was pressed and find out which key it was
     move.b #5,d0
     trap #15
     
     cmp.b #$35,d1     Key pressed: 5 (down)
     beq     move_down
     cmp.b #$38,d1     Key pressed: 8 (up)
     beq     move_up
     cmp.b #$34,d1     Key pressed: 4 (left)
     beq     move_left
     cmp.b #$36,d1     Key pressed: 6 (right)
     beq     move_right


nokey
        clr.l   d6          Clear any movement
        clr.l   d7
        
continue

        move.b  #11,d0      Clear screen
        move.w  #$ff00,d1
        trap    #15
    
     lea     player,a0     Store current position
     add.w d6,(a0)+     Add any movement to position
     add.w d7,(a0) 
        lea     player,a0       Update current position

        bsr     draw_square     Draw player

        bra     LOOP

* -- key(5) was pressed
move_down
     move.w #0,d6 
     move.w #10,d7 
     bra continue

* -- key(8) was pressed
move_up
     move.w #0,d6
     move.w #-10,d7
     bra continue

* -- key(4) was pressed
move_left
     move.w #-10,d6
     move.w #0,d7
     bra continue

* -- key(6) was pressed
move_right
     move.w #10,d6
     move.w #0,d7
     bra continue

DONE    MOVE.B  #9,D0
        TRAP    #15
    
draw_square
     clr.l d1
     clr.l d2
     clr.l d3
     clr.l d4
     move.w (a0)+,d1
     move.w (a0),d2
     move.w d1,d3
     add.w #10,d3
     move.w d2,d4
     add.w #10,d4
     move.b #87,d0
     trap #15
     rts
 
speed ds.l 1       store game loop speed
player ds.w 2       store player screen pos

Monday, 24 June 2013

Starting to learn assembly language - the journey begins... where do I start?!

Final goal?

Write a game for the Amiga 500.  Bonus goal would be for the same game to run on the Sega Mega Drive (Genesis), but I'll work that out once the first goal is achieved.

Lets start!

I have an Amiga 500, and as mentioned before I'll be following the Amiga Format Bullfrog tutorials for writing a game in assembly language (I'll be writing separate blog posts for each tutorial).  OK so tutorial 1 was pretty straight forward, very basic beginnings pretty much incrementing a register to move a sprite position and understanding some basics.  I've had a quick flick through ahead of the future tutorials and it's pretty obvious that I'm going to have to do some extra research!

OK after some quick googling, I've come across the following websites:

Through those links I was able to download numerous pdf documents, text file tutorials and lots of other people discussing assembler. Great!

A few people had mentioned particular books that they recommended, which then put me on a mission to hit ebay for real world BOOKS! Ebay books for 68000 processor

Real world books I've ended up with, should keep me going for a while!

"Lets get real"

OK so coding on the Amiga 500 is great, I have DevPac 2 and I can run simple examples.  However, this is going to take forever!  Not only is assembly language slow to code (especially when I'm learning), but one of the biggest draw backs is the lack of resources on the machine. As in, I can't just Google something and try it out.  My Amiga 500 is on my desk and sits next to my laptop so yes I can Google stuff, but I have no way to transfer files across other than typing out line by line. What do I do?

Ebay to the rescue again... I've purchased an Amiga 1200 (with a broken floppy drive - hopefully I will blog to explain how I will fix it).  The great thing about the Amiga 1200 is that you can connect it to the internet, and also use a compact flash card as a hard drive!! 4Gb!!  It's still in the post, but I expect I will try and code on the A1200 and once I'm up to speed I'll try and create boot disks with my tests and trials for the A500.  Remember my goal is to write a game for the Amiga 500 not Amiga 1200!


What next?

I've read through most of 2 68000 books, and I think it's becoming clear that I'm learning vanilla 68k assembly language.  I need some Amiga specific references.  I'm using DevPac 2, but maybe I need to get my hands of DevPac 3, AsmOne or some other assembler package?  And then find a reference + tutorials for that package?

I have stumbled upon Easy68k, this is an Editor, Assembler and Simulator for the 68000 that runs in Windows.  Again this looks like just vanilla 68k, but looks like a great way to learn the basics without crashing my Amiga ever time!

Do you still code in Assembler?!

Would love to hear from anyone who still codes in assembler, especially for the Amiga machines.  Or maybe if you used to?  Any hints or tips you could recommend?

Comment here or get involved on twitter: @rich_lloyd

Sunday, 16 June 2013

It's 2013 man, why bother learning assembler for the Amiga?!

OK so I'm a little late to the party (over 20 years), but I've set myself the goal to learn assembly language for the Amiga (68000 processors) and wanted to share my experience with you.

At the age of 13 I was so excited to see a tutorial in Amiga Format called 'How to program your own games in assember', this was the stepping stone for me to become my dream, a games programmer.  Sadly as a kid, I struggled, I already knew BASIC and AMOS, but Assembler was something else.  The internet didn't exist, I was too young to realise there would be books on the topic, and didn't know anyone in the same boat I could share learning with.  I was alone.  I gave up, but it's always bugged me.

Now I'm an experienced programmer, I became professional in the late 90's and my dream of coding games came true, but I never did learn assembly language.  Of course I didn't need to, the industry moved on, easier and more productive languages are now used.  Games I write for clients these days use Unity3D or XNA/MonoGame and the teams I work with can produce sophisticated 3D worlds.

"Games ain't what they used to be"

Technology today is mind blowing, and the games produced today are masterpieces. However I still feel most games today miss the magic of the games made in the early 90's, especially on the Amiga.  Is it just my age or did Amiga games really have something different about them?  To prove I'm not wearing rose tinted glasses I've started to research some of the old classics.  Google and youtube are great, but I've also fired up my Amiga 500 and properly reliving the experience.  I wanted to understand more about the all round hero Amiga machine, and how the games were written.  Whilst hunting through my old stuff, I came across my Amiga Formats (issues 39-44) with the tutorials I struggled with as a kid, I found all the cover disks, including the full version of DevPac 2.

My Amiga 500 - awesome machine


I'm about to learn assembly language, how hard can it be? Right? Game ON!

Challenge accepted.  I'm aiming to blog about my experience with each tutorial, and then hopefully sum up the whole journey.  I have my Amiga 500 now set up on my desk, all issues of Amiga Format tutorial with all the cover disks (I hope they all still work).

Can't wait to get stuck in to the tutorial I really hope it can teach me everything I need to know.  Having new knowledge combined with my career experience, I would love to write a game for the Amiga!

I've bought this book on Amazon 'An introduction to 68000 Assembly Language', it's very brief, but it does give me the list of commands available.
Very brief book - but perfect for when I start delving deeper...

Do you still code in Assembler?!

Would love to hear from anyone who still codes in assembler, especially for the Amiga machines.  Or maybe if you used to?  Any hints or tips you could recommend?  Did you complete the tutorials?  Did it kick start your career?

Comment here or get involved on twitter: @rich_lloyd